Normal

Zone Breaker

Offense
54
Defense
44
Speed
78
Technique
95

Combat Stats

HP
800
Super
900
Power
100%
Defense
100%
Speed
120
Stability
400

Base Moves

Move Input Type MP Frames HIT CTR GRD DMG Ctr DMG Chp DMG Stm DMG
Dash
-
30
0.50s
18 INV: 0-5
- - - - - - -
Dodge
-
0
0.00s
27 INV: 0-14
- - - - - - -
Grab
-
3
0.05s
4 1 26
+12 +12
UNB
0 0 0 0
Armor Break
Restand
Reversal
Grab Attack
-
2
0.03s
23 3 35 INV: 0-63
HKD
HKD
UNB
90 90 40 50
Armor Break
Back Grab
-
3
0.05s
4 1 25
+13 +13
UNB
0 0 0 0
Armor Break
Restand
Reversal
Back Grab Attack
-
2
0.03s
23 3 25 INV: 0-53
HKD
HKD
UNB
90 90 40 50
Armor Break

Physical

Move Input Type MP Frames HIT CTR GRD DMG Ctr DMG Chp DMG Stm DMG
Malware
A
Dark
135
2.25s
12 1 18
-5 50 70 10 20
Projectile
Debug
B
Normal
70
1.17s
10 1 16
+7 +17 -3 50 70 20 30
Projectile
Just Hold
Digitize
C
Normal
70
1.17s
11 3 15
+1 +11 +1 60 100 30 50
Armor Break
Bounce
Firewall
D
Fire
92
1.53s
10 2 17
0 +7 -5 30 50 10 10
Projectile
Just Hold
Digital Style
Z
Normal
10 2 104
-87 30 40 30 40
Projectile
Armor Break
Reversal

Special

Move Input Type MP Frames HIT CTR GRD DMG Ctr DMG Chp DMG Stm DMG
Proto Byte
A
Normal
43
0.72s
12 1 18
+5 +10 -5 40 60 10 20
Projectile
Algorithm
B
Normal
97
1.62s
18 3 20
+4 +11 -4 110 180 60 160
Virus
C
Dark
92
1.53s
11 1 18
+5 +10 -5 40 60 10 10
Projectile
Just Hold
Macro Pixel
D
Normal
173
2.88s
13 2 28
+29 +29 -10 30 60 20 50
Restand
Reversal
Macro Pixel
-
Normal
108
1.80s
12 2 22 INV: 0-38
+17 +29 +7 60 60 20 50
Bounce
Restand
Digital Style
Z
Normal
10 2 104
-87 30 40 30 40
Projectile
Armor Break
Reversal

Support

Move Input Type MP Frames HIT CTR GRD DMG Ctr DMG Chp DMG Stm DMG
Proto Byte
A
Normal
43
0.72s
12 1 18
+5 +10 -5 40 60 10 20
Projectile
Debug
B
Normal
70
1.17s
10 1 16
+7 +17 -3 50 70 20 30
Projectile
Just Hold
Nano Machines
C
Normal
378
6.30s
36
- - - - - - -
Reversal
Macro Pixel
D
Normal
173
2.88s
13 2 28
+29 +29 -10 30 60 20 50
Restand
Reversal
Macro Pixel
-
Normal
108
1.80s
12 2 22 INV: 0-38
+17 +29 +7 60 60 20 50
Bounce
Restand
Digital Style
Z
Normal
10 2 104
-87 30 40 30 40
Projectile
Armor Break
Reversal

Specialist

Move Input Type MP Frames HIT CTR GRD DMG Ctr DMG Chp DMG Stm DMG
Proto Byte
A
Normal
43
0.72s
12 1 18
+5 +10 -5 40 60 10 20
Projectile
Algorithm
B
Normal
97
1.62s
18 3 20
+4 +11 -4 110 180 60 160
Qubit
C
Normal
70
1.17s
10 1 10
+13 +23 +3 50 80 20 30
Projectile
Firewall
D
Fire
92
1.53s
10 2 17
0 +7 -5 30 50 10 10
Projectile
Just Hold
Digital Style
Z
Normal
10 2 104
-87 30 40 30 40
Projectile
Armor Break
Reversal