Move | Input | Type | MP | Frames | HIT | CTR | GRD | DMG | Ctr DMG | Chp DMG | Stm DMG | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
-
|
|
30
0.50s
|
18
INV: 0-5
|
- | - | - | - | - | - | - | ||||||
|
|||||||||||||||||
|
-
|
|
0
0.00s
|
26
INV: 0-16
|
- | - | - | - | - | - | - | ||||||
|
|||||||||||||||||
|
-
|
|
3
0.05s
|
4
1
25
|
+13 | +13 |
UNB
|
0 | 0 | 0 | 0 | ||||||
Armor Break
Restand
Reversal
|
|||||||||||||||||
|
-
|
|
2
0.03s
|
23
3
28
INV: 0-56
|
HKD
|
HKD
|
UNB
|
70 | 70 | 40 | 50 | ||||||
Armor Break
|
|||||||||||||||||
|
-
|
|
3
0.05s
|
4
1
25
|
+13 | +13 |
UNB
|
0 | 0 | 0 | 0 | ||||||
Armor Break
Restand
Reversal
|
|||||||||||||||||
|
-
|
|
2
0.03s
|
23
3
21
INV: 0-49
|
HKD
|
HKD
|
UNB
|
90 | 90 | 40 | 50 | ||||||
Armor Break
|
Move | Input | Type | MP | Frames | HIT | CTR | GRD | DMG | Ctr DMG | Chp DMG | Stm DMG | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
![]() |
Ice
|
25
0.42s
|
8
2
10
|
+4 | +9 | +1 | 30 | 40 | 10 | 20 | ||||||
Freeze 90
|
|||||||||||||||||
|
![]() |
Water
|
108
1.80s
|
13
3
18
|
KD
|
KD
|
-2 | 50 | 90 | 20 | 20 | ||||||
Bounce
Wall
|
|||||||||||||||||
|
![]() |
Water
|
108
1.80s
|
6
29
23
INV: 0-28, 26-37
|
KD
|
KD
|
-7 | 60 | 80 | 20 | 50 | ||||||
Armor Break
Bounce
Restand
Reversal
|
|||||||||||||||||
|
![]() |
Normal
|
86
1.43s
|
15
3
12
|
+5 | +29 | 0 | 70 | 140 | 10 | 40 | ||||||
Bounce
|
|||||||||||||||||
|
![]() |
Water
|
13
41
24
|
HKD
|
HKD
|
-17 | 260 | 260 | 120 | 110 | |||||||
Projectile
Armor Break
Bounce
Wall
Reversal
|
Move | Input | Type | MP | Frames | HIT | CTR | GRD | DMG | Ctr DMG | Chp DMG | Stm DMG | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
![]() |
Water
|
65
1.08s
|
7
3
15
|
+3 | +3 | -4 | 30 | 50 | 20 | 30 | ||||||
Projectile
Target SPD -1
|
|||||||||||||||||
|
![]() |
Water
|
135
2.25s
|
13
20
33
|
KD
|
KD
|
-33 | 70 | 110 | 10 | 40 | ||||||
Bounce
Wall
Reversal
|
|||||||||||||||||
|
![]() |
Water
|
108
1.80s
|
14
2
18
|
+9 | +19 | -4 | 60 | 100 | 20 | 50 | ||||||
Projectile
Burn 400
|
|||||||||||||||||
|
![]() |
Water
|
119
1.98s
|
15
2
22
|
-3 | +7 | -13 | 70 | 100 | 30 | 70 | ||||||
Projectile
|
|||||||||||||||||
|
![]() |
Water
|
13
41
24
|
HKD
|
HKD
|
-17 | 260 | 260 | 120 | 110 | |||||||
Projectile
Armor Break
Bounce
Wall
Reversal
|
Move | Input | Type | MP | Frames | HIT | CTR | GRD | DMG | Ctr DMG | Chp DMG | Stm DMG | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
![]() |
Water
|
65
1.08s
|
7
3
15
|
+3 | +3 | -4 | 30 | 50 | 20 | 30 | ||||||
Projectile
Target SPD -1
|
|||||||||||||||||
|
![]() |
Water
|
108
1.80s
|
13
3
18
|
KD
|
KD
|
-2 | 50 | 90 | 20 | 20 | ||||||
Bounce
Wall
|
|||||||||||||||||
|
![]() |
Poison
|
81
1.35s
|
12
2
15
|
+7 | +17 | -2 | 40 | 60 | 10 | 20 | ||||||
Poison 60
|
|||||||||||||||||
|
![]() |
Water
|
103
1.72s
|
20
3
17
|
+4 | +19 | -1 | 80 | 160 | 20 | 40 | ||||||
Armor Break
Bounce
|
|||||||||||||||||
|
![]() |
Water
|
13
41
24
|
HKD
|
HKD
|
-17 | 260 | 260 | 120 | 110 | |||||||
Projectile
Armor Break
Bounce
Wall
Reversal
|
Move | Input | Type | MP | Frames | HIT | CTR | GRD | DMG | Ctr DMG | Chp DMG | Stm DMG | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
![]() |
Water
|
216
3.60s
|
24
5
23
|
HKD
|
HKD
|
-8 | 200 | 300 | 50 | 100 | ||||||
Burn 1200
Bounce
Reversal
|
|||||||||||||||||
|
![]() |
Water
|
1134
18.90s
|
39
|
- | - | - | - | - | - | - | ||||||
Rain 22s
|
|||||||||||||||||
|
![]() |
Water
|
108
1.80s
|
14
2
18
|
+9 | +19 | -4 | 60 | 100 | 20 | 50 | ||||||
Projectile
Burn 400
|
|||||||||||||||||
|
![]() |
Water
|
103
1.72s
|
20
3
17
|
+4 | +19 | -1 | 80 | 160 | 20 | 40 | ||||||
Armor Break
Bounce
|
|||||||||||||||||
|
![]() |
Water
|
13
41
24
|
HKD
|
HKD
|
-17 | 260 | 260 | 120 | 110 | |||||||
Projectile
Armor Break
Bounce
Wall
Reversal
|